game audio portfolio
I did the full audio integration including sound design in Wwise and Ableton and implementation in Unity with C# and components.
Some of my favorite audio features:
- Spatialization for select sounds to aid in gameplay ex. enemy explosions and gunshots to help the player locate enemies
- A Wwise state that triggers a low pass filter when the player is hiding
- Wwise RTPCs modulating various sounds based on the player’s health and ship stats: engine pitch changes with speed, shield and hull damage louder and deeper with lower health.
- Hitmarker sounds for some nice feedback during combat
- Dynamic music system that increases in intensity as the match progresses
This was one of my first projects in Unity. I learned the basic of programming player controls as well as how to use Unity’s timeline to move the player and enemies around the map.