game audio portfolio

A prototype 3D mobile game in Unity.

I did the full audio integration including sound design in Wwise and Ableton and implementation in Unity with C# and components.

Some of my favorite audio features:

  • Spatialization for select sounds to aid in gameplay ex. enemy explosions and gunshots to help the player locate enemies
  • A Wwise state that triggers a low pass filter when the player is hiding
  • Wwise RTPCs modulating various sounds based on the player’s health and ship stats: engine pitch changes with speed, shield and hull damage louder and deeper with lower health.
  • Hitmarker sounds for some nice feedback during combat
  • Dynamic music system that increases in intensity as the match progresses

A rail shooter game I created in Unity for an online course. The instructor used spaceships, why not a shark? My aesthetic goal: the game someone is playing in the background of a 90’s movie.

This was one of my first projects in Unity. I learned the basic of programming player controls as well as how to use Unity’s timeline to move the player and enemies around the map.